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(WARNING: Snipers require a certain amount of 'micromanagement' to be used effectively. With the 'hold fire' skill he won't automatically fire on the enemy and give away his position. They also are being used for scouting bases and dropping (if you are AB) units behind enemy lines (and in some cases behind enemy bases). Also MG's and mortar units are VERY vulnerable to snipers. Camouflage him so his units cant return fire. Snipers - Does anything need to be said? Use this guy to pick off any infantry from a huge range.
#COMPANY OF HEROES 2 TUTORIAL BUG PLUS#
Plus you don't have to see the area you are bombarding so you can take out bunkers and buildings from a safe distance while your army stays unscathed. Their bombard skill is one of the more useful skills in the game, because mortars can easily take out enemy bunkers or garrisoned houses. If you are attacking a MG fortified position, smoke the area between him and your troops, and watch his MG bullets miss your troops so you can effectively route them out. Their alternate skill is the underused smoke bombs, which can easily be a deciding factor in a big infantry push. The only thing against the mortar is that they aren't very mobile and if left unprotected will die faster than a cow at a BBQ convention. As they are still a support unit, they are best used along with other units. With a range that is only matched by heavy artillery weapons, and armed with some of the best anti-infantry weapons in the game, these guys can easily turn the tide of any battle. Mortar squads - These guys are the ultimate support unit. MG's work best when used in accordance with other units, like infantry or mortars or a sniper, but can hold it's own for long enough a time for you to bring in reinforcements if attacked. MG's are cheaper than armor and when garrisoned in the right building, or covering the right area, can actually put a stop to your opponents' attacks. If your opponent is massing infantry units like crazy and has little or no armor in mid-game, and you are building armor to counter them, then you are doing yourself a disservice. 30 CAL it can counter light armor as well, with the armor piercing bullet skill. 30 CAL - These MG units counter ALL infantry, and in the case of the allies'. And they can spot them from far away, and if you find the sniper and your opponent retreats him, you can run the sniper down with your jeep/bike because it is faster than the retreating sniper. MOST importantly the jeep/bike can spot camouflaged units, like that pesky sniper that's harassing your units. The mortar has NO defense against these units, so will most likely HAVE to retreat, or die. HOWEVER, do not run your jeep or bike through the firing arc of the MG, it will end the life of your jeep/bike real fast. The jeep/bike counters any stationary infantry, mortars and Mg's.
![company of heroes 2 tutorial bug company of heroes 2 tutorial bug](https://venturebeat.com/wp-content/uploads/2021/07/coh3-2.jpg)
Jeeps/motorbikes - This is possibly one of the most important unit in the game, as it counters a vast array of units. Also only shoot the panzerfaust into the armor's flank or rear. Try to still use cover to your advantage. Run your guys INTO his units and watch them tear them up from up close. (SUPERHINT: If you are using volksgrenadiers with the MP40 upgrade, do NOT let them engage infantry from a distance. They can also be upgraded with mp40's which are possibly the best anti-infantry weapons around. The volksgrenadiers can use the panzerfaust (50 munition) to contain armor and light vehicles. The riflemen can be upgraded with sticky bombs against vehicles and armor, or BAR's and grenades against other infantry. They can contain anything, infantry, armor, and light vehicles. If you are a defensive player, you won't need to build many squads of these infantry, but they are unmistakably important in rush tactics, or heavy offensive oriented players. Shock troops well suited for taking and holding points and offensive tactics. Riflemen/volkgrenadiers - These guys are mostly anti-infantry.
#COMPANY OF HEROES 2 TUTORIAL BUG UPGRADE#
Upgrade them with flamethrowers to make them anti-infantry (especially good against garrisoned units in buildings), or equip them with mine sweepers. Use flanking and cover to give your units the advantage. However the allies' engineers have a small advantage over axis, so if you ARE axis make sure that your engineer units are covered or at least have another squad to help them out.
![company of heroes 2 tutorial bug company of heroes 2 tutorial bug](https://media.moddb.com/images/mods/1/10/9675/IL-2a.jpg)
Engineers - They don't really counter anything.